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This Turns POE Into A Genuine RPG

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This Turns POE Into A Genuine RPG

Messagepar poes1 le 09 Avr 2018, 08:07

The first major enhancement to POE was the addition of a Help Panel, located in an unobtrusive, yet prominent area on the display, right next to your Mana Gauge. Opening it (which I recommend you do that either in town or after you’ve cleared an area of enemies!) allows access to a number of topics regarding everything POE. It includes Skill gems, the passive skill tree, currencies, character customization and anything else that you’ll run into during your adventures. The help panel unlocks new content as you progress, so it’s perfect for the first time player, since it lays out a simple explanation of how the game works in an easy to use interface and only give them the relative information they need to keep going without too much hassle. There is also a tutorial in the help panel that can also help first timers get acclimated to the world of Wraeclast.

The next most significant changes made to the game were the removal of the Cruel and Merciless difficulties and the addition of six new acts (Acts Five to Ten). This turns POE Items into a genuine RPG with a continuous ten act storyline, as opposed to players replaying the first four acts a total of three times to advance further. Difficulty-centred quest rewards have also changed, for example, the rewards for the “Deal with the Bandits” quest in Act 2 has been reworked. The experience and resistance penalties from the removed difficulties have remained but now they are applied when players reach Acts Five and Ten respectively.

A POE Orbs planner tool has also been created to help players plan out their character’s progression, select their ideal equipment and create builds of their own, without having to experiment in game. The tool allows you to select a class, their ascendancy, a passive reward from the “Deal with the Bandits” quest in Act Two, 123 passive points and eight Ascendancy points, enough to plan out your build on the tree. Other tabs include selecting equipment for your build, your chosen aura and a final tally of what your build would look like at whatever point you are at in the game. It’s incredibly useful for players to use and experiment with different builds and items before applying them in game, making it all the more easier to get into it.
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